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The feminization of gambling and problem
gambling has been linked to the availability of
gaming machines. As a consequence, the sampling
framework was driven by the desire to select
jurisdictions where the availability of gaming
machines and the prevalence of problem gambling
varied from low to high. In selecting "cases"
for this exercise, I was further constrained by
the need to select from studies where I had
access to the original data. This is because I
wanted to analyze them in ways that were not
part of the original reports on these studies.
The jurisdictions selected for this exercise
include the following states: Washington
(machines: low; prevalence: low), New York
(machines: low; prevalence: high), Oregon
(machines: high; prevalence: low) and Montana
(machines: high; prevalence: high). (Note: In
this paper, Washington and New York refer to the
states, unless otherwise specified.)
Characteristics of the theoretical sample
In this section, I review features of the four
jurisdictions selected to represent extremes on
the two dimensions of gaming machine
availability and problem gambling prevalence.
First, I consider the differences in population
demographics in each of these jurisdictions and
the availability of legal, commercial gambling,
and then address features of the surveys
conducted in each state.
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