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The feminization of gambling and problem gambling has been linked to the availability of gaming machines. As a consequence, the sampling framework was driven by the desire to select jurisdictions where the availability of gaming machines and the prevalence of problem gambling varied from low to high. In selecting "cases" for this exercise, I was further constrained by the need to select from studies where I had access to the original data. This is because I wanted to analyze them in ways that were not part of the original reports on these studies. The jurisdictions selected for this exercise include the following states: Washington (machines: low; prevalence: low), New York (machines: low; prevalence: high), Oregon (machines: high; prevalence: low) and Montana (machines: high; prevalence: high). (Note: In this paper, Washington and New York refer to the states, unless otherwise specified.)

Characteristics of the theoretical sample
In this section, I review features of the four jurisdictions selected to represent extremes on the two dimensions of gaming machine availability and problem gambling prevalence. First, I consider the differences in population demographics in each of these jurisdictions and the availability of legal, commercial gambling, and then address features of the surveys conducted in each state.
 

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