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eople game locally (see section 5.3.2);
gaming does not provide a substantial boost to
tourism (see section 5.3.2);
most expenditure on gaming is spent in the
gamer’s local economy (see section 5.3.2);
significant investment in clubs and hotels with
gaming machines since 1992 (see
section 5.3.4):
- in most cases owners reported that the
introduction of gaming machines had been a
key factor underpinning the viability of these
investments;
it is difficult to disentangle the effects of
the expansion in gaming venues on local
businesses from other economic factors affecting
businesses (see section 5.3.4):
- however, inevitably, growth in consumer
expenditure on gaming and investments in
gaming venues have drawn resources away from
other industries, reducing the size
of these industries — relative to what they
would have been if the gaming industry
did not exist;
in KPMG Consulting’s view, the impact of
expansion in gaming venues on other
businesses should not of itself be necessarily
an issue of concern for government policy
(see section 5.3.4):
- change is an integral feature of any dynamic
economy and generally governments
leave businesses to respond to the changing
expenditure patterns of consumers, rather
than intervening to protect individual
businesses from these effects;
gambling taxes and returns to TABCORP and
Tattersalls represent a leakage from local
economies (see section 5.3.4):
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