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Gaming and community attitudes
3.6.1 Overview
As part of this project, a survey was carried
out in October 1999 of one thousand residents of
the Local Government Areas of Dandenong, Geelong,
Maribyrnong, Mildura, Moreland,
Wellington (Sale, East Gippsland). The purpose
of the study was to determine:
Gaming behaviour;
Attitudes towards gaming;
Consumption behaviour;
Feelings of personal well-being;
Feelings towards the region they lived in;
Factors known to be related to gaming and
overall well-being;
The relationship between those factors;
Any differences between the regions; and
Any differences between the overall study
results and known results for the rest of
Victoria and Australia.
3.6.2 Models
Two models were developed statistically. These
models explored the relationships between
gambling behaviour, attitudes to gambling,
personal well-being and attitudes towards the
local region.
The modelling analysis indicated strong (as
expected) relationships between personal
wellbeing
and social and family life. They also showed
that although gambling generally attracts
negative perceptions, is considered a serious
social problem, and a negative influence on the
region, that this set of beliefs is not related
to:
Feelings of personal well-being;
kpmgConsulting Victorian Casino and Gaming
Authority
Report of the 1999 Longitudinal
Community Impact Study: Main Report
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